

She knows a lot about what is going on in the world and is able to explain to Max about the Atlamillia. Her father, King Raybrandt, was assassinated by the Dark Assassin Gaspard. Monica lives 100 years ahead of Max's time. Flotsam chases them down, and attempts to blow up the train, but he is stopped by a young 16-year-old girl named Monica. By fighting his way through the sewers and escaping monsters, robots, and Flotsam, Max gathers together his mechanic partners and his mentor Cedric and boards a train out of Palm Brinks. Max manages to get away from Flotsam's henchmen by hiding in the sewers, where he tells his friend Donny that he believes that this is the opportunity to see the outside world that he was previously ignorant of. Max escapes, concerned about Flotsam and the mayor's conversation about the outside world, a place he previously had no knowledge of. Discovering that Flotsam has been threatening and bribing the mayor, Max runs from Flotsam and his clowns who try to take the Atlamillia pendant that Max's father gave him. While there, he overhears a conversation between Flotsam (the ringleader) and Mayor Need about the "outside world" and the Atlamillia stones, and is attacked by Flotsam's clown army.


In the beginning of the game, Max receives a ticket to Flotsam's Circus Troupe, a circus act in Palm Brinks. Max works at Cedric's workshop, where he spends time away from his father. Set in 1950, the story centers around Max, a young inventor who lives in the town of Palm Brinks.
